Cursed Depths
A downloadable game for Windows, Linux, and Android
"Welcome to Cursed Depths, brave explorer!
You're an adventurer with a mission. You've come to this mysterious island to uncover the secrets of the Whispering Grotto, a forgotten cave. Your goal is to figure out if the stories about a special book with the secret to eternal life are true. And, of course, you're hoping to find some valuable treasures in the cave.
While you explore, be on the lookout for things you can pick up, like some keys and notes. Flashlight is essential without it you will die.
Choose difficulty level wisely. The harder the difficulty limited flashlight charge and others.
Criticism, Feedback all are accepted. ENJOY!!!!!!!!!
First Update :
Fixed the footstep sound effects
Fixed the video settings not getting saved properly
Fixed GUI bug where it wont refresh the updated values of settings
Fixed the GUI bug where it gets stuck after changing res
Install instructions
Download->Extract->Launch
Comments
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Hello. I've played through your game and would like to add some feedback and ask some questions.
Is there a guide? Or at least a map? How many endings are there?
I somehow managed to finish this game on easy, but it feels like I missed a lot of content. I haven't found notes 4 and 6 (but got most of them 1 through 9). I don't know where to find the pickaxe for the crystals. I don't know how to open the door to the left of the golden door, near the book. There is also a door with the Tree symbol and some red sarcophagus with dripping blood and a skull symbol next to it. Maybe there is something else I missed, but I don't feel like replaying it at the moment.
I've tried playing on higher difficulties, but I didn't like the permanent death of the flashlight mechanic. It feels like there is not enough torches in the game for this mechanic to be viable. Especially at the bottom (obsidian?) levels.
I tested insane difficulty and it feels literally impossible even if you know where to go. The flashlight capacity is like 2 minutes?
My suggestion is that you add a readme file with tips and all the necessary info for players who want 100% exploration to know what to do.
Other than that this game has potential and with a bit of polishing and/or rebalancing of some key mechanics it could be close to a commercial indie release.
Good luck with your next projects! Hoping for a reply from your regarding a guide of some sorts.
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